$mp will return your current mana
example: if [$mp <= 200] mana self, it will
use a mana potion if your mana is under 200
$maxmp will return your max mana
example: if [($maxmp-$mp) >= 500] mana self,
it will use a mana potion if your maxmana-mana is higher than 500
$mppc will return your mana percentage
example: if [$mppc <= 60] mana self, it will
make you drink a mana potion if your MP% is lower than 60
$hp will return your current health
example: if [$hp <= 1500] playsound
lowhealth.wav, it will play the sound lowhealth.wav if your health is under
1500
$maxhp will return your max health
example: if [$hp < 65*$maxhp/100] say 'exura
san', it will cast 'exura san' if your HP% is lower than 65
$hppc will return your health percentage
example: if [$hppc <= 90] say 'exura', it
will make you cast if your HP% is lower than 90
$cap will return your capacity
example: if [$cap < 300] gotolabel deposit,
it will go to the label 'deposit' if your cap is below 300
$exp will return your experience
example: if [$exp > 4200] gotolabel logout,
it will go to the label 'logout' if your exp is higher than 4200
$level will return your level
example: if [$level >= 9] gotolabel
gobuyexura, it will go to the label 'gobuyexura' if you reached level 9
$mlevel will return your magic level
example: if [$mlevel >= 15 && $level
>= 45] sd target, it will shoot an SD rune if your level is higher than 45
and your magic level higher 15
$posx will return your current X position
example: if [$posx > 12345 && $posx
< 54321] xlog, it will logout if your X position is between 12345 and 54321
$posy will return your current Y position
example: say 'Y = $posy', it will make your character
say your current Y position
$posz will return your current Z position
example: if [$posz == 7] say 'bye', it will
make your character say bye if your Z position is equal to 7
$soul will return your current amount of soul points
example: if [$soul >= 5 && $level
>= 45] makerune [$maxmp-20] 'adori gran mort', it will make a sudden death
rune if your soul points are higher than 5 and your are above level 45 when you
are at maxmana-20
$stamina will return your current stamina time in
minutes
example: if [$stamina <= 60*14] xlog, it
will make you logout if your stamina is below 14 hours
$count will return the last thing you counted
example: countitemsvisible 3031 | if [$count
>= 1500] gotolabel depositgold, it will go to the label 'depositgold' if the
ammount of items of ID 3031 is higher than 1500
$screenleft it will return you the correct number to
position a text in the left part of screen.
example: auto 200 setpos $screenleft 100 |
displaytext 'Testing the position', it will show the text: 'Testing the
position' on the X coordinates in the left part of Tibia
screen and in Y coordinates in the pixel 100
$screenright it will return you the correct number to
position a text in the right part of screen.
example: auto 200 setpos $screenright 100 |
displaytext 'Testing the position', it will show the text: 'Testing the
position' on the X coordinates in the right part of Tibia screen and in Y
coordinates in the pixel 100
$screentop it will return you the correct number to
position a text in the top part of screen.
example: auto 200 setpos 256 [$screentop+200] |
displaytext 'Testing the position', it will show the text: 'Testing the
position' on the X coordinates in the pixel 256 of Tibia screen and in Y
coordinates in the top part and more 200 pixels below
$screenbottom it will return you the correct number to
position a text in the bottom part of screen.
example: auto 200 setpos 256
[$screenbottom-200] | displaytext 'Testing the position', it will show the
text: 'Testing the position' on the X coordinates in the pixel 256 of Tibia
screen and in Y coordinates in the bottom part and more 200 pixels above
$name will return your own name
example: say 'hi, my name is $name', it will
make you say: 'hi, my name is YOURNAME'
$time will return a time in seconds
example: ..., explanation about the example
$timems will return a time in miliseconds
example: ..., explanation about the example
$deltatime will return how long since you loaded the bot
(in seconds)
example: setcaption 'Played this session:
$deltatime', it will show in the window title: 'Played this session:
TIMEINSECONDS'
$deltatimems will return how long since you loaded the bot
(in miliseconds)
example: setcaption 'Played this session:
$deltatimems', it will show in the window title: 'Played this session:
TIMEINMILISECONDS'
$exptnl will return how much experience left for your
next level
example: setcaption 'Exp Left: $exptnl', it
will show in the window title the text: 'Exp Left: EXPERIENCETONEXTLEVEL'
$exph will return how your average experience/hour
example: setcaption 'Exp Left: $exptnl /
Exp/Hour: $exph', it will show in the window title the text: 'Exp Left:
EXPERIENCETONEXTLEVEL / Exp/Hour: EXPERIENCEPERHOUR'
$expgained will return how much experience you gained since you loaded the ElfBot
example: setcaption 'Exp Left: $exptnl /
Exp/Hour: $exph' / Gained this session: $expgained, it will show in the window
title the text: 'Exp Left: EXPERIENCETONEXTLEVEL / Exp/Hour: EXPERIENCEPERHOUR
/ Gained this session: EXPERIENCEYOUGAINED'
$timetnl will return you how long would you take to
level up with your current experience/hour
example: setcaption 'Exp Left: $exptnl /
Exp/Hour: $exph' / Gained this session:
$expgained / Time Left: $timetnl, it will show in the
window title the text: 'Exp Left: EXPERIENCETONEXTLEVEL / Exp/Hour:
EXPERIENCEPERHOUR / Gained this session: EXPERIENCEYOUGAINED / Time Left:
TIMELEFTFORLEVEL'
$exptolevel.xx will return how much of experience left for XX
level
example: setcaption 'Exp to Level 100:
$exptolevel.100', it will show in the window title the text: 'Exp to Level 100:
EXPERIENCETOLEVEL100'
$timetolevel.xx will return how long would you take to level
to XX level with your current experience/hour
example: setcaption 'Time to Level 100:
$timetolevel.100', it will show in the window title the text: 'Time to Level
100: TIMETOLEVEL100'
$monstersaround.xx will return you how many monsters are around
XX SQMs around you
example: if [$monstersaround.1 >= 4] say
Exori, it will make you cast 'Exori' if there are more than 4 monsters around
you in a range of 1 SQM
$playersaround.xx will return you how many players are around XX
SQMs around you
example: if [$playersaround.4 == 0] say Exori
Mas, it will make you cast 'Exori Mas' if there aren't any players around you
in a range of 4 SQMs
$sbtime will return how much time of soft boots you
still have (you must look the soft boots first)
example: setcaption 'Soft Boots Time:
$formattime.$sbtime', it will show in the window title: 'Soft Boots Time:
SOFTTIME'
$formattime.yy will transform any number to a time number,
the number must be in seconds, like 06:07:08 or 06h07m08s
example: setcaption 'Played this session:
$formattime.$deltatime', it will show in the window title: 'Played this
session: FORMATEDTIME'
$formatnum.yy will transform any number to a number, like
transforming 160293 to 160,293
example: setcaption 'Exp To Level 167:
$formatnum.$exptolevel.167, it will show in the window title: 'Exp To Level
167: FORMATEDEXPTOLEVEL167'
$itemcount.ITEMID will return the ammount of a visible item, you
must change the ITEMID to a number, like 1234
example: if [$itemcount.3286 > 10] gotolabel
droplootonground, it will go to the label 'droplootonground' if the ammount of
visible items of ID 3286 is higher than 10
$itemcount.'ITEMNAME' will return the ammount of a item
that you are using, you must change the ITEMNAME to a item name, like 'great
mana potion'
example: if [$itemcount.'mana potion' <= 50]
gotolabel buymfs, it will go to the label 'buymfs' if a message with 'Using one
of 50 mana potions...' appears
$poisoned will return if you are poisoned
example: if [$poisoned == 1] say 'Exana Pox',
it will cast 'Exana Pox' if you're poisoned
$poisondmg will return how much of damage you are
recieving from the poison
example: if [$poisondmg > 10] say 'Exana
Pox], it will say 'Exana Pox' if the poison damage is higher than 10
$ringslot.property will return the ID or COUNT of the item in the
ring slot
$beltslot.property will return the ID or COUNT of the item in the
belt (ammunition) slot
$backslot.property will return the ID or COUNT of the item in the
backpack slot
$rhandslot.property will return the ID or COUNT of the item in the
right hand slot
$lhandslot.property will return the ID or COUNT of the item in the
left hand slot
$amuletslot.property will return the ID or COUNT of the
item in the amulet slot
$bootsslot.property will return the ID or COUNT of the item in the
boots slot
$legsslot.property will return the ID or COUNT of the item in the
legs slot
$chestslot.property will return the ID or COUNT of the item in the
chest (armor) slot
These are the properties the slot variables can
have.
count -> it will return the amount of items that
are in the desired slot.
example: if [$beltslot.count < 20]
refillammo, it will refill the ammunition if you have less than 20 items in the
left hand
id -> it will return the number ID of the item that are in the desired
slot.
example: if [$lhandslot.id != 1234] equiplhand
1234, it will equip the left hand with a 1234 if there isn't a 1234 equiped
$manashielded will return if you are using mana shield
example: if [$manashielded == 0] say 'Utamo
Vita', it will cast 'Utamo Vita' if you are not mana shielded
$drunk will return if you are drunk
example: if [$drunk == 1] {equipsring 3097 3099
| wait 15000 | equipring 3007}, it will equip the ring of ID 3097, and after 15
seconds, it will equip the ring of ID 3007 to check if you're still drunk
$hasted will return if you are using haste
example: if [$hasted == 0] say 'Utani Hur', it
will cast 'Utani Hur' if you are not hasting
$paralyzed will return if you are paralyzed
example: if [$paralyzed == 1] say 'Exura', it
will cast 'Exura' if you are paralyzed
$connected will return if you are connected
example: if [$connected == 0] reconnect, it
will make you reconnect if you are not connected
$pkname will return the name of player that's
attacking you
example: ifplayerattacking attack $pkname, it
will make attack back the player that's attacking you
$fileisline.'filename'.'linetext' it will return 1 if a certain line
in the 'filename' equals to 'linetext', 0 otherwise.
example: if [$fileisline.'test.txt'.'utani gran
hur'] say 'Okay', it will make you say 'Okay' if there is a line with the words
'utani gran hur' in the file 'test.txt'.
$filerandomline.'filename' it will return a random line from
the 'filename'.
example: if [$curmsg.content ? 'hello'
&& $curmsg.isdefault] say
"$filerandomline.'himsgsresponder.txt'" it will make you say a random line
from the file 'himsgsresponder.txt' if someone says hello for you in the
default channel.
$fileline.'filename.xyz'.n will return the nth line of the
file filename.xyz
example: say
'[$fileline."testbot.txt".30]', it will make you say the 30th line of
the file testbot.txt
$token.'text'.n will return the nth token (word/element) of a
string. A token is either a word that ends with a space, or the inside of a
singlequote/doublequote. If you omit to specify n, then the returned string
will simply be the first token of 'text'. If 'text' is '12 "34 56"
78', n=3 will return: 12, n=2 will return: 34 56, and n=3 will return: 78
example: if [$token.'$lastmsg.sender' == 'GM']
logout, it will make you logout if the first name of the last message you
recieve is 'GM'
$cutstr.'string'.startpos.lenght will let you cut a part of a
sentence
example: $cutstr.'123456'.2.3, will return 234,
that is 3 characters starting at the 2nd character. You can also omit the
lenght paramter, in which case the remainder of the string will be returned
($cutstr.'123456'.2 will return 23456)
$mshieldtime will return the time left in miliseconds to
your magic shield goes out
example: if [$mshieldtime <= 8000] say
'Utamo Vita', it will make you cast 'Utamo Vita' if your magic shield is going
out in less than 8 seconds
$hastetime will return the time left in miliseconds to
your haste goes out
example: if [$hastetime <= 2000] say 'Utani
Gran Hur', it will make you cast 'Utani Gran Hur' if your haste is going out in
less than 2 seconds
$invistime will return the time left in miliseconds to
your invisible goes out
example: if [$invistime <= 5000] say 'Utana
Vid', it will make you cast 'Utana Vid' if your invisible is going out in less
than 5 seconds
$strengthtime will return the time left in miliseconds to
your strenght goes out
example: if [$strengthtime <= 1500] say
'Utito Tempo', it will make you cast 'Utito Tempo' if your strenthen is going
out in less than 1.5 seconds
$invisible will return if you are invisible or not
example: if [$invisible == 0] say 'Utana Vid',
it will make you cast 'Utana Vid' if you are not invisible
$dmgs will return the amount of damage you recieved
last second
example: if [$dmgs >= 500] set $spell 'Exura
Vita', it will make set the variable $spell to 'Exura Vita' if you recieved
more than 500 of damage last second
$enemycount will return the amount of enemies on your
screen
example: if [$enemycount >= 1] xlog, it will
make you force logout if an enemy appears on your screen
$friendcount will return the amount of friends on your
screen
example: if [$friendcount >= 1] say 'Hi
friend', it will make you say 'Hi Friend' if a friend appears on your screen
$fishspots will return the amount of fishable spots on
your screen
example: if [$fishspots <= 5] gotolabel
'ContinueFishing', it will make you go to label 'ContinueFishing' if there are
less than 5 fishable spots in your screen
$waypointson will return if the follow waypoints is enabled
or not
example: if [$waypointson == 1]
setfollowwaypoints off, it will disable the follow waypoints if it was on
$targetingon will return if the targeting is enabled or not
example: if [$targetingson == 1] settargeting
off, it will disable the targeting if it was on
$autocomboon will return if the auto combo is enabled or
not
example: if [$autocomboon == 1] setautocombo
off, it will disable the auto combo if it was on
$caveboton will return 1 if the follow waypoints is on, 0
if not (same as $waypointson)
example: ifnot $caveboton setcavebot on, it
will enable the cavebot if it wasn't enabled
$ping it will return your roundtrip time to the
server in milliseconds
example: if [$ping >= 500] xlog, it will
make you logout if your ping is higher than 500
$idlerecvtime it will return the amount of time elapsed
since the server has sent any information in milliseconds
example: if [$idlerecvtime >= 5000]
playsound freezed.wav, it will play the sound 'freezed.wav' if you freezed for
more than 5 seconds
$standtime it will return the amount of time you have
been standing in the same place in milliseconds
example: if [$standtime >= 45000] playsound
playeronscreen.wav, it will play the sound 'playeronscreen.wav' if you are in
the same SQM for more than 45 seconds
$systime it will return a formatted string displaying
the current time on your system/computer in the format: hh:mm:ss
example: statusmessage '$systime', it will
display a status message with your current time
$sysdate it will return a formatted string displaying
the current date on your computer in the format: dayname, monthname dd yyyy
example: statusmessage '$sysdate', it will
display a status message with your current date
$battlesign it will return 1 if you are battle signed, and
0 if you are not
example: ifnot $battlesign logout, it will make
you logout if you aren't PZ locked.
$redbattlesign it will return 1 if you are red battle signed,
and 0 if you are not
example: ifnot $redbattlesign logout, it will
make you logout if you aren't PvP PZ locked.
$inpz it will return 1 if you are inside a
protection zone, and 0 if you are not
example: if $inpz xlog, it will make you logout
if you are inside a pz zone.
$rand.x.y will return a random number from x to y, or
just $rand.x for one from 0 to x
example: auto 100 tradesay 'sell knight armor'
| wait [($rand.200.350)*1000], it will say in the Trade Channel: "sell
knight armor", and after a random time from 200 to 350 seconds it will say
it again
$sstime will return the time to serversave in seconds
(only if a serversave message appears)
example: auto 1000 setcaption 'Time to Server
Save: $sstime', it will add to your caption the time left for the serversave.
$winitemcount.x same as $itemcount.x, but returns only
the amount of visible items of id x that are in windows (open
containers/backpacks), excluding the ones equipped on you (excluding the ones
in hand, belt, etc).
example: if [$winitemcount.1234 > 20] equiprhand
1234 100, it will equip you with the item '1234' if there are more than 20
'1234' in your backpack
$fired will return 1 if the preceding command has
succesfully issued an attack or used a rune on someone.
example: auto 100 sd target | if $fired wait
900, it will add a delay of 900 miliseconds only if the the sd target was
succesfully issued. Note that the $fired DOES NOT tell you that a sd was
actually thrown, but that a shoot sd command was sent because target was
shootable.
$synctime will return the time in milliseconds left for
a sync shot if one is in progress.
example: ifnot $synctime sd target, it will
shoot a sudden death rune on your target only if a sync shot order isn't in
progress
$navion will return 1 if you are connected to the
navigation and 0 if not.
example: auto 100 if $navion listas 'Connected
to the navigation', if you are connected to the navigation it will show on the
hotkeys activated list the message 'Connected to the navigation'.
$exectime will return the time in miliseconds that the
bot took to execute all the hotkeys + some other important bot functionality.
This will increase as you are running more hotkeys. This is updated 10 times
per second, and shouldn't become over 100ms.
example: auto 100 setcaption 'Exec Time: $exectime',
it will show on your Tibia window the time needed to execute the bot functions.
$topitem.posx.posy.posz will return the ID of the top item
on a tile
example: auto 100 if [$topitem.32222.34444.7 ==
3031] moveitemonground 32222 34444 7 32223 34445 7, if the top item of the tile
32222 34444 7 is a item of ID 3031, it will be moved from 32222 34444 7 to
32223 34445 7.
$istileitem.posx.posy.posz.itemid it will return 1 there is a item of
X item ID
example: auto 100 if
[$istileitem.32222.34444.7.3031] playsound 'monster.wav', if an item of ID 3031
is at the tile 32222 34444 7 it will play the sound 'monster.wav'.
$lastdmg it will return the last damage number you
recieved
example: auto 100 if [$lastdmg > 500]
savescreen, it will save a screenshot if the last damage you recieved was
higher than 500.
$lastdmgtype it will return the type of the last damage you
recieved
example: auto 100 if [$lastdmgtype == 30
&& $lastdmg > 50 && $poisoned] {say 'Exana Pox' | wait 900},
it will make you cast 'Exana Pox' if the last damage you recieved was of poison
type, and you are poisoned and it was higher than 50.
$mcount."conditions" it will return the amount of
monster satisfying certain conditions.
example: auto 100 if [$mcount."$m.name ==
'Dragon Lord' && $m.isshootable" >= 2] equipring 3051, it will
make you equip an energy ring if there are more than 2 dragon lords shootable
on your screen.
$pcount."conditions" it will return the amount of
players satisfying certain conditions.
example: auto 100 listas 'There are [$pcount."$p.isenemy
&& $p.ismage && $p.level > 80" enemies mages 80+ on
your screen', it will show the text 'There are X enemies mages 80+ on your
screen'.
$screencount.'name' it will return how many of creatures with name
'name' on the same level as you and on the visible/shootable portion of the
screen.
example: auto 100 listas
'[$screencount."Demon"] demons are found on your screen.', it will
show the text 'X demons are found on your screen.'
$lastdmgername it will the name of the creature that has last
attacked you. This is the name taken from the message "You lose xxx
hitpoints due to an attack by mmmm"
example: auto 100 if
[$screencount."Stalker" == 0 && $lastdmgtime < 300
&& $lastdmgername == "Stalker"] {useoncreature 3191 self |
wait 300}, it will shoot a great fireball rune on yourself if you was damaged
by a stalker in the last 300 miliseconds and there are no stalkers visible on
your screen.
$lastdmgtime it will return the time since you were last
attacked by a creature in miliseconds.
example: auto 100 if
[$screencount."Warlock" == 0 && $lastdmgtime < 300
&& $lastdmgername == "Warlock"] {useoncreature 3175 self |
wait 300}, it will shoot a stoneshower rune on yourself if you was damaged by a
warlock in the last 300 miliseconds and there are no warlocks visible on your
screen.
$ctrl it will return if you're holding the CTRL Key
example: if [$ctrl] {say 'Exori Vis' | wait
300} | else {say 'Exevo Vis Hur' | wait 300}, it will cast energy strike if
you're holding the CTRL Key and will cast energy wave if you're not holding the
CTRL Key.
$shift it will return if you're holding the SHIFT Key
example: if [$shift] {makerune 'Adori Frigo'
[$maxmp-20] | wait 300} | else {makerune 'Adura Vita' [$maxmp-20] | wait 300},
it will make an icicle rune if you're holding the SHIFT Key and will make an
ultimate healing rune if you're not holding the SHIFT Key.
$alt it will return if you're holding the ALT Key
example: if [$alt] crosshair 3003 | else
crosshair 5710, it will make a rope crosshair appear if you're holding the ALT
Key and will make a light shovel crosshair appear if you're not holding the ALT
Key.
$key.id it will return if you're holding some key.
More information about the keys on the end of this article
example: if [$key.68] countitems 3031 | else statusmessage
"You must hold the 'D' Key.", it will count the gold coins if you're
holding the key of ID 68 (D Key) and will send the statusmessage "You must
hold the 'D' Key" if you're not holding the key of ID 68 (D Key).
$skill.type it will return your current skill.
example: auto 100 if [$skill.'sword' >= 90]
{playsound 'advancedskill.wav' | flash}, it will play the sound
'advancedskill.wav' and flash if your sword fighting is higher than 90.
$skillpc.type it will return your current skill percent.
example: auto 100 if [$skillpc.'mlevel' == 1]
{playsound 'advancedskill.wav' | flash}, it will play the sound
'advancedskill.wav' and flash if your magic level is about to advance.
$skilltime.type it will return the estimated time left in
seconds to advance a skill.
example: auto 100 if [$skilltime.'fishing'
<= 60] {playsound 'advancedskill.wav' | flash}, it will play the sound
'advancedskill.wav' and flash if 60 seconds are left to advance your fishing.
Type can be:
fist -> will check for your fist fighting
club -> will check for your club fighting
sword -> will check for your sword fighting
axe -> will check for your axe fighting
distance -> will check for your distance fighting
shielding -> will check for your shielding
fishing -> will check for your fishing
mlevel -> will check for your magic level
These variables will return if someone is a leader or an enemy or a subenemy or a friend or a subfriend in your Lists:
$isleader.'name' it will check if the player 'name' is on the
leaders list on aimbot
$isfriend.'name' it will check if the player 'name is on the
friends list on lists
$issubfriend.'name' it will check if the player 'name is on the
subfriends list on lists
$isenemy.'name' it will check if the player 'name is on the
enemies list on lists
$issubenemy.'name' it will check if the player 'name is on the
subenemies list on lists
example: auto 100 foreach 'newmessages' $i if
[$isfriend.'$i.sender' == 0 && $i.ispvt] {playsound
'privatemessage.wav' | flash | break}, it will play the sound 'privatemessage.wav'
if a player who is not on your friends list sends you a private message.
You can use your personal variable, using foreach command (allcreatures, allplayers, allmonsters, floorcreatures, floorplayers, floormonsters, screencreatures, screenplayers, screenmonsters, shootablecreatures, shootableplayers, shootablemonsters). Or the internal variables listed below:
$self.property it will check something about you
$target.property it will check something about your target
$followed.property it will check something of your current
followed player
$attacked.property it will check something of the creature that
has currently red box around it
$attacker.property it will check something of the last creature
that has attacked you
$pk.property it will check something of the last player
that attacked you that the bot has chosen
$lastdmger.property it will check something of the last creature
that made a damage on you
$pattacker.property it will check something of the last player
that has attacked you (same as $pk.property)
$mttacker.property it will check something of the last monster
that has has attacked you
$enemy.property it will check something of the best enemy that
the bot has chosen
$friend.property it will check something of the best friend
that the bot has chosen
$subenemy.property it will check something of the best sub-enemy
that the bot has chosen
$subfriend.property it will check something of the best sub-friend
that the bot has chosen
$anyenemy.property it will check something of the best enemy that
the bot has chosen, if none than the best sub-enemy
$anyfriend.property it will check something of the best enemy that
the bot has chosen, if none than the best sub-friend
$coretarget.property it will check something of the best
valid target that the core aimbot subsystem of the bot has chosen
$triggertarget.property it will check something of the best
valid target that the trigger aimbot subsystem has chosen (only if shot
commands have been issued and a target is valid)
$autoaimtarget.property it will check something of the best
target that both aimbot subsystems combined have chosen. This is simply the
triggertarget if valid, otherwise it is the coretarget.Or you can select
whoever you want setting someone trought the variables below
$creature.name it will check for a creature on your screen
that has the name 'name', and then you can hold the informations in another
variable, for example: auto 100 set $j $creature.'Bubble'
$mostexposed.'targetgroup' it will check for every enemy on
your screen, and then choose the one that more friends of you can shoot it, the
target group can be: sorcerer/druid/knight/paladin/mage/nonmage. And then you
hold the informations in another variable, for example: auto 100 set $i
$mostexposed.'mage'
$mostshot.'targetgroup' it will check for the creature that
has recieved most sudden death rune shots in the last two seconds, the target
group can be: enemy/subenemy/friend/subfriend, if you want to specify a
vocation also, you can append a space and one of the following: sorcerer/druid/knight/paladin/mage/nonmage.
And then you hold the informations in another variable, for example: auto 100
set $i $mostshot.'enemy mage'
Creature/player variables have these properties:
name will return the name of someone, for example:
$target.name will return your target's name
id will return the ID of someone, for example:
$enemy.id will return your best enemy's ID
posx will return the posx of someone, for example:
$friend.posx will return your best friend's posx
posy will return the posy of someone, for example:
$friend.posy will return your best friend's posy
posz will return the posz of someone, for example:
$friend.posz will return your best friend's posz
dir will return the direction that someone is
facing (check the end of this thread for more information), for example:
$self.dir will return your own direction number
isonnavi will return 1 if someone is connected to the
navigation, and 0 if not, for example: $friend.isonnavi will return 1 if the
best friend chosen by the bot is connected to the navigation server, and 0 if
not
outfit will return the outfit number of someone, for
example: $subenemy.outfit will return your best sub-enemy's outfit number
hppc will return the percentage of HP of someone,
for example: $target.hppc will return your target's HP percent
speed will return the speed of someone, for example:
$anyenemy.speed will return your best enemy (or best sub-enemy)'s speed
skull will return the skull type of someone (check
the end of this thread for more information), for example: $self.skull will
return your own skull type
party will return the party icon of someone is in a
party (check the end of this thread for more information), and 0 if not on
party, for example: $self.party will return 4 if you are in the leader of a
party
warbanner will return the war banner of someone (check
the end of this thread for more information), and 0 if not on a guild war, for
example: $target.warbanner will return 2 if your target is a guild enemy
isenemy will return 1 if someone is an enemy, and 0 if
not, for example: $target.isenemy will return 1 if your current target is an
enemy, and 0 if not
isfriend will return 1 if someone is a friend, and 0 if
not, for example: $target.isfriend will return 1 if your current target is a
friend, and 0 if not
issubenemy will return 1 if someone is a sub-enemy, and 0
if not, for example: $target.issubenemy will return 1 if your current target is
a sub-enemy, and 0 if not
issubfriend will return 1 if someone is a sub-friend, and
0 if not, for example: $target.issubfriend will return 1 if your current target
is a sub-friend, and 0 if not
isleader will return 1 if someone is a combo leader
listed in Aimbot dialog, and 0 if not, for example: $target.isleader will
return 1 if your current target is a leader, and 0 if not
distx will return how many sqms to the west or east
someone is from you, $target.distx will return how many sqms to the west or
east your target is from you
disty will return how many sqms to the north or
south someone is from you, $target.disty will return how many sqms to the north
or south your target is from you
distance will return the highest number of .distx and
.disty, $target.distance will return how many sqms a target is from you
ismonster will return 1 if someone is a monster or a
npc, 0 if not,$followed.ismonster will return 1 if your current followed is a
monster, 0 if not
isnpc will return 1 if someone is a npc, 0 if not,
$followed.isnpc will return 1 if your current followed is a npc, 0 if not
isplayer will return 1 if someone is a player, 0 if not,
$followed.isplayer will return 1 if your current followed is a player, 0 if not
isonscreen will return 1 if someone is on the same floor
as you and on the visible portion of the screen, 0 if not, $followed.ismonster
will return 1 if your current followed is on your screen, 0 if not
isshootable will return 1 if nothing obstructs a
projectile trajectory between you and him, 0 if not, $followed.ismonster
will return 1 if your current followed is shootable, 0 if not
isparalyzed will return 1 if someone is paralyzed, 0 if
not, $target.isparalyzed will return 1 if your target is paralyzed, 0 if not
color1 will return the head color's number of
someone, $self.color1 will return yours head color's number, 0 if not
color2 will return the primary color's number of
someone, $self.color2 will return yours primary color's number, 0 if not
color3 will return the secondary color's number of
someone, $self.color3 will return yours secondary color's number, 0 if not
color4 will return the detail color's number of
someone, $self.color4 will return yours detail color's number, 0 if not
canshoot.'name' will return 1 if someone can shoot the
creature 'name', $friend.canshoot.'Bubble' will return 1 if your best friend
can shoot 'Bubble', 0 if not
exposedcount will return how many friends/yourself can
shoot someone, $coretarget.exposedcount will return how many friends + you can
shoot the coretarget
shotcount will return how many sudden death runes
someone has recieved on the last 2 seconds, $self.shotcount will return
how many sudden death runes you have recieved on the last two seconds
Also, there will be some exclusive variables if the bot managed to get a look at the player, it will have the 'haslookinfo' property set. You should verify that it's set before using the below fields:
haslookinfo will return 1 if player has the below
properties available: if [$target.haslookinfo && $target.hp < 400]
sd $target.id (since $target.hp is only available if $target.haslookinfo is
set. Otherwise, $target.hp would return 0 and the alone condition $target.hp
< 400 would be true!)
guild will return someone's guild, for example:
$target.guild will return your target's guild
level will return someone's level, for example:
$enemy.level will return the best enemy's level
voc will return someone's vocation (short), for
example: $pattacker.voc will return the current player attacking you's vocation
(like NV, D, S, P, K, ED, MS, RP, EK)
vocation will return someone's vocation (long), for
example: $attacked.vocation will return the attacked player's vocation (like No
Vocation, Druid, Sorcerer, Paladin, Knight, Elder Druid, Master Sorcerer, Royal
Paladin, Elite Knight)
isknight will return 1 if someone is a knight, and 0 if
not, for example: $target.isknight will return 1 if your current target is a knight,
and 0 if not
ispaladin will return 1 if someone is a paladin, and 0
if not, for example: $target.ispaladin will return 1 if your current target is
a paladin, and 0 if not
issorcerer will return 1 if someone is a sorcerer, and 0
if not, for example: $target.issorcerer will return 1 if your current target is
a sorcerer, and 0 if not
isdruid will return 1 if someone is a druid, and 0 if
not, for example: $target.isdruid will return 1 if your current target is a
druid, and 0 if not
ismage will return 1 if someone is a druid or a
sorcerer, and 0 if not, for example: $followed.ismage will return 1 if the
current followed player is a mage, 0 if not
maxhp will return someone's max hp, for example:
$friend.maxhp will return the best friend's max hp
hp will return someone's current hp, for example: $friend.hp will return
the best friend's current hp
maxmp will return someone's max mp, for example:
$subenemy.maxmp will return the best sub-enemy's maxmp
mp will return someone's max hp, for example: $subenemy.mp will return the
best sub-enemy's current mp
attackedme will return 1 if someone attacked you, and 0
if not, for example: $friend.attackedme will return 1 if the best friend
attacked you, and 0 if not
$curmsg.property it will check something about each message you
are recieving.
$lastmsg.property it will check something about the last message
you recieved.
$lastnavmsg.property it will check something about the
last navigation message you recieved.
You can also use foreach 'newmessages' $varname action. These variables have some properties, I will use a message as example 16:16 Lucas Terra [2]: hey, u there?, that was sent in Default.
sender will return the name of the message sender, in
the example: $curmsg.sender will return 'Lucas Terra'
level will return the level of message sender, in
the example: $curmsg.level will return '2'
content will return what was wrote in the message, in
the example: $curmsg.content will return 'hey, u there?'
formatted will return the message formatted (the
original message without time), in the example: $curmsg.formatted will return
'Lucas Terra [2]: hey, u there?'
channel will return in what channel the message was
sent, in the example: $curmsg.channel will return 'Default'
color will return the message's color, in the example:
$curmsg.color will return 16838639
isdefault will return 1 if the message was sent in
default, and 0 if not, in the example: $curmsg.isdefault will return '1'
isyell will return 1 if the message was a yell, and 0
if not, in the example: $curmsg.isyell will return '0'
iswhisper will return 1 if the message was a whisper,
and 0 if not, in the example: $curmsg.iswhisper will return '0'
isprivate will return 1 if the message was a private,
and 0 if not, in the example: $curmsg.isprivate will return '0'
isbroadcast will return 1 if the message was a broadcast
(message in green that appears in the center of screen), and 0 if not, in the
example: $curmsg.isbroadcast will return '0'
isredtext will return 1 if the message was a red text
(like a server save message), and 0 if not, in the example: $curmsg.isredtext
will return '0'
isorangetext will return 1 if the message was a orange text
(like a tutor message in help), and 0 if not, in the example: $curmsg.isredtext
will return '0'
isnpc will return 1 if the message was a sent in NPC
channel, and 0 if not, in the example: $curmsg.isnpc will return '0'
ischannel will return 1 if the message was sent in help
or trade or game-chat or private-channels, and 0 if not, in the example:
$curmsg.ischannel will return '0'
isbotlook will return 1 if the message was a bot look
(when the bot looks at someone it isn't displayed), and 0 if not, in the
example: $curmsg.isbotlook will return '0'
isguild will return 1 if the message was sent in
guild-chat, and 0 if not, in the example: $curmsg.isguild will return '0'
isaction will return 1 if the message was an action
(like the 'Ahhh...' of mana potions), and 0 if not, in the example:
$curmsg.isaction will return '0'
isstatus will return 1 if the message was a status
message (like the 'Sorry, not possible'), and 0 if not, in the example:
$curmsg.isstatus will return '0'
isinfo will return 1 if the message was a green text
(like a look at players), and 0 if not, in the example: $curmsg.isinfo will
return '0'
isgame will return 1 if the message was sent in
game-chat, and 0 if not, in the example: $curmsg.isgame will return '0'
isrl will return 1 if the message was sent in
RL-chat, and 0 if not, in the example: $curmsg.isrl will return '0'
istrade will return 1 if the message was sent in trade
channel, and 0 if not, in the example: $curmsg.istrade will return '0'
ishelp will return 1 if the message was sent in help
channel, and 0 if not, in the example: $curmsg.ishelp will return '0'
isnavi will return 1 if the message was sent in the
navigation server, and 0 if not, in the example: $curmsg.isnavi will return '0'
To understand better the variables, test each one by yourself changing some values and so.
Signals and Operators
+ addition
example: if [($itemcount.'mana
potions'+$itemcount.'strong mana potions') < 50] gotolabel
buymfs, it will go to the label 'buymfs' if the
ammount of mana potions + strong mana potions is below 50
- subtraction
example: if [($maxhp-$hp) >= 300] say 'Exura
Vita', it will cast 'Exura Vita' if your maxhp-hp is higher than 300
/ division
example: if [$poisondmg/5 > 5] say 'Exana
Pox', it will cast 'Exana Pox' if the poison damage/5 is higher than 5
* multiplication
example: if [$mp*5 < $maxmp] mana self, it
will use a mana potion on yourself if your mana is below 1/5 of your max mana
% modulus, remainder of a division
example: if [$timems%4000 < 2000] say 'Exori
Flam', it will cast 'exori flam' if the modulus of timems/4000 is below 2000
> higher
example: if [$count > 5] gmana self, it will
use a great mana potion if the count of last counted item is higher than 5
< lower
example: if [$count < 5] gotolabel buymfs,
it will go to the label 'buymfs' if the count of last counted item is below 5
>= higher or equal
example: if [$maxhp-$hp >= 700] mana self,
it will use a mana potion on yourself if your maxhp-hp is higher than 700
<= lower or equal
example: if [$hp <= 70*$maxhp/100] uh self,
it will use an ultimate healing rune on yourself if your HP is under 70%
&& and
example: if [$hp <= 70*$maxhp/100 &&
$mp <= 60*$maxmp/100] mana self, it will use a mana potion on yourself if
your HP is below 70% and your mana is below 60%
|| or
example: if [$hp <= 70*$maxhp/100 || $mp
<= 30*$maxmp/100] gsmana self, it will use a great spirit potion on yourself
if your HP is below 70% or if your mana is below 30%
== equal
example: if [$connected == 0] reconnect, it
will reconnect if you are disconnected
!= different, not equal
example: if [$manashielded != 1] say 'Utamo
Vita', it will use cast 'Utamo Vita' if you are not using mana shield
? stringpos, returns the position of string2 inside of string1, or 0 if
string2 is not present there: [string1 ? string2]
example: if [$curmsg.content ? 'soft']
playsound tradealarm.wav, it will play the sound tradealarm.wav, if you recieve
a message contaning the word soft, like 'sell soft boots', 'buy soft boots and
boots of haste, (because it will return a non-zero position and the if will be
evaluated as true)'
Equalities
If an equality is equal to 0, means it's not true, if it's equal to 1, means it's true
example: if [$connected == 0] reconnect, it will make you reconnect if you are not connected
example: if [$connected == 0] reconnect, it will make you reconnect if you are not connected
Key ID's
Check Virtual Code here:
Código:
Decimal Character
8 Backspace
9 Tab
13 Enter
16 Shift (both)
17 Ctrl (both)
19 Pause
20 Caps Lock
27 Esc
32 Spacebar
33 Page Up
34 Page Down
35 End
36 Home
37 (left arrow)
38 (up arrow)
39 (right arrow)
40 (down arrow)
45 Insert
46 Delete
48 0
49 1
50 2
51 3
52 4
53 5
54 6
55 7
56 8
57 9
65 A or a
66 B or b
67 C or c
68 D or d
69 E or e
70 F or f
71 G or g
72 H or h
73 I or i
74 J or j
75 K or k
76 L or l
77 M or m
78 N or n
79 O or o
80 P or p
81 Q or q
82 R or r
83 S or s
84 T or t
85 U or u
86 V or v
87 W or w
88 X or x
89 or y
90 Z or z
91 (left Windows key)
92 (right Windows key)
96 0 (numpad with Num Lock on)
97 1 (numpad with Num Lock on)
98 2 (numpad with Num Lock on)
99 3 (numpad with Num Lock on)
100 4 (numpad with Num Lock on)
101 5 (numpad with Num Lock on)
102 6 (numpad with Num Lock on)
103 7 (numpad with Num Lock on)
104 8 (numpad with Num Lock on)
105 9 (numpad with Num Lock on)
106 * (numpad)
107 + (numpad)
109 - (numpad)
110 . (numpad)
111 / (numpad)
112 F1
113 F2
114 F3
115 F4
116 F5
117 F6
118 F7
119 F8
120 F9
121 F10
122 F11
123 F12
144 Num Lock
145 Scroll Lock
186 ;
187 =
188 ,
189 -
190 .
191 /
192 `
219 [
220 \
221 ]
222 '
Código:
Decimal Character
8 Backspace
9 Tab
13 Enter
16 Shift (both)
17 Ctrl (both)
19 Pause
20 Caps Lock
27 Esc
32 Spacebar
33 Page Up
34 Page Down
35 End
36 Home
37 (left arrow)
38 (up arrow)
39 (right arrow)
40 (down arrow)
45 Insert
46 Delete
48 0
49 1
50 2
51 3
52 4
53 5
54 6
55 7
56 8
57 9
65 A or a
66 B or b
67 C or c
68 D or d
69 E or e
70 F or f
71 G or g
72 H or h
73 I or i
74 J or j
75 K or k
76 L or l
77 M or m
78 N or n
79 O or o
80 P or p
81 Q or q
82 R or r
83 S or s
84 T or t
85 U or u
86 V or v
87 W or w
88 X or x
89 or y
90 Z or z
91 (left Windows key)
92 (right Windows key)
96 0 (numpad with Num Lock on)
97 1 (numpad with Num Lock on)
98 2 (numpad with Num Lock on)
99 3 (numpad with Num Lock on)
100 4 (numpad with Num Lock on)
101 5 (numpad with Num Lock on)
102 6 (numpad with Num Lock on)
103 7 (numpad with Num Lock on)
104 8 (numpad with Num Lock on)
105 9 (numpad with Num Lock on)
106 * (numpad)
107 + (numpad)
109 - (numpad)
110 . (numpad)
111 / (numpad)
112 F1
113 F2
114 F3
115 F4
116 F5
117 F6
118 F7
119 F8
120 F9
121 F10
122 F11
123 F12
144 Num Lock
145 Scroll Lock
186 ;
187 =
188 ,
189 -
190 .
191 /
192 `
219 [
220 \
221 ]
222 '
Choose the key
you want to use, for example: 'Y key'. Go to a website, do CTRL+F and type 'Y
key', it will find the decimal value '89', then just use it on your hotkey. For
example: if [$key.89] say 'Yeah!', it will say 'Yeah!' if you're holding the 'Y
key'.
This is useful
for making hotkeys like: CTRL+SHIFT+END do Exori San, CTRL+END do Exori Con,
END do SD Target. Make a hotkey on the END Key:
if [$target.isshootable]
{if [$ctrl && $shift] {if [$mp >= 20 && $attacked.distance
<= 4 && $attacked] {say 'Exori San' | wait 300} | end} | if [$ctrl]
{if [$mp >= 25 && $attacked.distance <= 7 && $attacked] {say
'Exori Con' | wait 300} | end} | sd target | if $fired wait 300}
Skull Types:
No Skull ->
0
Yellow Skull
-> 1
Green Skull
-> 2
White Skull
-> 3
Red Skull
-> 4
Black Skull
-> 5
Party Types:
No Party ->
0
Inviting
(Leader Yellow) -> 1
Inviting
(Member Blue) -> 2
on Party (Member Blue) -> 3
on Party (Leader
Yellow) -> 4
Exp Sharing,
working (Member Blue) -> 5
Exp Sharing,
working (Leader Yellow) -> 6
Exp Sharing,
on standby (Member Blue) -> 7
Exp Sharing,
on standby (Leader Yellow) -> 8
Exp Sharing,
not working (Member Blue) -> 9
Exp Sharing,
not working (Leader Yellow) -> 10
War Banner
Types:
No War -> 0
Green Banner
(Friend) -> 1
Red Banner
(Enemy) -> 2
Blue Banner
(In a War that you're not fighting) -> 3
Direction
Types:
North -> 0
East -> 1
South -> 2
West -> 3
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